
These modifier values are mostly pretty intuitive stereotypically-intense rides like roller coasters will typically offer bigger valuations overall, and will typically give much higher rewards for points of intensity and nausea, than do more stereotypically-sedate rides.Īs a point of interest, the single-highest valuation in the game is Go Karts, which give a whopping $12 per point of 'Excitement'. By comparison, an Inverted Hairpin Coaster (a much more intense ride) awards $5 per point of 'Excitement', $3 per point of 'Intensity', and $3 per point of 'Nausea'. For example, Monorails award $7 of per-user 'value' for each point of 'Excitement' rating, but only $0.60 for each point of 'Intensity', and -$1.00 for each point of 'Nausea'. (Note to fellow source-divers while facilities like bathrooms and shops are considered to be 'rides' by the code, they never receive excitement/intensity/nausea ratings, and so never receive a 'value'.)ĭifferent types of ride have different 'inherent' valuations for those excitement/intensity/nausea ratings. (Before the ride receives those ratings, its value is treated as 0) You can think of it as a "dollars of happiness" value. So here we go: Ride Valueįor Roller Coaster Tycoon 2, as soon as a ride receives an excitement/intensity/nausea rating, it is assigned a "value". No, it's talking about theoretical "value to all the consumers in the park right now" dollars.īefore we can talk about park value, we need to talk about ride value. It's not talking about the concrete dollar value of the things you've built or how much you can get from selling them or how much revenue you've earned. The outcome: one of the best games to play with one hand on the mouse and the other holding a can of beer.To understand how Roller Coaster Tycoon calculates park value, the first thing you need to understand is that when it talks about park value, it's not talking about actual game dollars. observing is a real treat!Controlling Roller Coaster Tycoon: Deluxe seems very complex at first, but thanks to its tutorial you can learn quickly. At a first glance, it may seem tedious but thanks to the graphic details, scenery, music, sounds and attractions design. Once you've built the park and pursued the first important steps, your next task is to observe life in your park waiting for a disaster to happen and that you should solve. You can create the rollercoaster of your dreams or a nightmare for your visitors. You can decide the weight of the wagons, budget, design, loops, length. Then your goal is to keep customers happy: queues are too long?, prices too expensive?, roller coasters too boring?Actually, Roller Coaster Tycoon: Deluxe became famous for its tool to create roller coasters: it is a complex process but also easy to learn. First you create the park (roads, attractions, food spots.). In case you've never played Roller Coaster Tycoon: Deluxe, it is an amusement park management, construction, and maintenance simulator. Don't deny it: you know you want this classic to come back to make it happen. You can make your own roller coasters, force people to vomit or directly make them crash causing accidents. Who hasn't dreamed of building an amusement park? Roller Coaster Tycoon: Deluxe was one of the first games committed to meet that need we have since we were children. Softonic-recensie Roller coasters are back
