
Both because Onyx Path did a wonderful job firmly tying together mechanics and lore, such as with Harmony in Werewolf, but also in refocusing the lore of those games on what mattered. In regards to lore, on the other hand, I don't remember having any issues with the first game, but, the 2nd Editions of every other Chronicles of Darkness game have managed to make me appreciate the game in a way I didn't previously. Therefore, one of the main things I wanted from Chronicles of Darkness in regards to Changeling the Lost was a mechanical overhaul that other games had gotten, such as Vampire the Requiem, that would make the system match the lore, and just clean up abilities that didn't quite work. There was things it did well, like the Pledge system, but over all, Changeling the Lost was a game I adored for its setting, not its mechanics. More broadly, the game suffered from the mechanical issues that could plague New World of Darkness, with a morality system that was okay at best, Seemings having iffy balancing if you looked too closely, and most damning to me, a system that could too easily jolt you from the game because of clashing with the setting and lore. The Kiths weren't balanced at all, and too often felt way too weak compared to their lore. With that said, I'm not going to pretend the first edition was flawless. It made the Changelings relatable in a way that a lot of the other supernatural lines, especially in NWOD, often weren't. Most of all, however, was I thought the game completely nailed the abuse metaphor at its center, both about the effects of abuse, but also what it takes to put your life back together after suffering at the hands of someone, or something, that's so horrible. I loved the way the game made Faeries terrifying in a way very similar to folklore, the dizzying variety of potential character builds, the grief metaphors built into the Seasonal Courts, and a ton else about the setting. First, some background: I'm a massive fan of the first Changeling the Lost.
